This sequence takes place in the 1930s In charge of : Concept, Modeling, Texturing, Shading, Lighting, Rendering, Compositing and Final Coloring Softwares used : 3DsMax - VRay - Photoshop - After Effects
This sequence takes place in the 1930s In charge of : Concept, Fluids Simulation, Layout, Texturing, Shading, Lighting, Rendering, Compositing and Final Coloring Softwares used : 3DsMax - VRay - PheonixFD, Forest Pack - Photoshop - After Effects
The goal of this project was mainly mood and lighting researches
In charge of : Modeling, Sculpting, Texturing, Shading, Lighting, Rendering, Compositing and final Coloring. Softwares used : 3DsMax - ZBrush - VRay - Photoshop - After Effects
In charge of : Trees Modeling and Texturing, Overall Shading, Layout, Lighting, Rendering, Compositing and final Coloring. Softwares used : 3DsMax - SpeedTree - Forest Pack - VRay - Photoshop - After Effects
Personal project : I mainly worked on the trees shaders. The house is based on the great simple design "No.5 House" by Claesson Koivisto Rune. Softwares used : Forest pack, 3dsMax, VRay, Photoshop, After Effects. Modeling, texturing, shading, lighting, rendering and compositing
Personal project based on "Gare des Guillemins" railway station, designed by the great spanish architect Santiago Calatrava : Modeling, texturing, shading, lighting, rendering and compositing
Research and Development : Crowd simulation with Massive Prime, Rendering with 3DLight : Complete Massive agent development, Simulation and rendering with 3Dlight, Compositing