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sebastien ginestra

Lighting TD - 3D Generalist - CG Supervisor

sebastien ginestra
37 years old
Driving License
Professional Status
Freelancer
Available
About Me
Passionate about CGI for years, constant self-taught man with a strong background in Adverts and feature film.

Using mainly Houdini - 3dsMax - Maya - VRay - Arnold - RedShift
Softwares used : Houdini - 3dsMax - RedShift - Arnold - VRay - Mantra- ZBrush - Substance Painter - Quixel Mixer - Photoshop - After Effects
CG Supervisor (Character part)
Lighting TD - Texture Artist
Lighting TD
Car parts replacement
More infos at : https://www.behance.net/gallery/91203115/CGI-Aftermath First project in Houdini !
Procedural Modeling and Shading in Houdini, Lighting and Rendering done with Mantra.
Lighting TD - Look Develoment
Lighting TD - Look Develoment
Lighting TD - Look Development - Compositing
Softwares used :
Maya - VRay - Photoshop - After Effects
Softwares used : 3dsMax - VRay - ForestPack - RailClone - ZBrush - Marvelous Designer - PhoenixFD - Substance Designer - HDR Light Studio - Photoshop - After Effects 00:00 Ratures - Bar - LookDev Scene Layout - Modeling - Texturing - Shading - Lighting - Rendering - Compositing and
Softwares used :
3dsMax - VRay - RailClone - ZBrush - PhoenixFD - Substance Designer - Photoshop - After Effects
Overall car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay - HDR Studio Light
Overall car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay - HDR Studio Light
Overall car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay - HDR Studio Light
Lighting and Rendering
Softwares used : 3dsMax - VRay
Daffodil and front Tulip - Shading, Lighting and Rendering
Softwares used : 3DsMax - VRay
This sequence takes place in the 1930s
In charge of : Concept, Modeling, Texturing, Shading, Lighting, Rendering, Compositing and Final Coloring
Softwares used : 3DsMax - VRay - Photoshop - After Effects
This sequence takes place in the 1930s
In charge of : Concept, Fluids Simulation, Layout, Texturing, Shading, Lighting, Rendering, Compositing and Final Coloring
Softwares used : 3DsMax - VRay - PheonixFD, Forest Pack - Photoshop - After Effects
The goal of this project was mainly mood and lighting researches

In charge of : Modeling, Sculpting, Texturing, Shading, Lighting, Rendering, Compositing and final Coloring.
Softwares used : 3DsMax - ZBrush - VRay - Photoshop - After Effects
In charge of : Trees Modeling and Texturing, Overall Shading, Layout, Lighting, Rendering, Compositing and final Coloring.
Softwares used : 3DsMax - SpeedTree - Forest Pack - VRay - Photoshop - After Effects
Softwares used : 3DsMax - VRay - After Effects - Trapcode Suite - Photoshop - Massive Prime / 3DLight - Marvelous Designer - ZBrush 00:05 Shot 1 "Napoleon, Fire and Ice" - RnD - Trailer Scene Shading, Lighting and Rendering with 3dsMax and VRay Compositing and Coloring with After Effects
Concept art, Modeling, Sculpting, Shading, Lighting, Rendering, Compositing and final Coloring
3dsMax - Vray - Photoshop - After Effects
Alien - Shading, Lighting, HDRI Creation and Rendering
Softwares used : 3dsMax - VRay - PTGui
Car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay
Car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay
Car - Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay
Shading, Lighting and Rendering
Softwares used : 3dsMax - VRay
Lighting and Rendering
Softwares used : 3dsMax/PFlow - VRay
Concept art, modeling, sculpting, shading, lighting, rendering and compositing
Creation date
05 Sep 2014
Concept art, modeling, sculpting, shading, lighting, rendering and compositing - Speed test of MarvelousDesigner
Creation date
05 May 2014
Concept art, modeling, sculpting, shading, lighting, rendering and compositing
Creation date
02 Jan 2014
Personal project : I mainly worked on the trees shaders. The house is based on the great simple design "No.5 House" by Claesson Koivisto Rune. Softwares used : Forest pack, 3dsMax, VRay, Photoshop, After Effects. Modeling, texturing, shading, lighting, rendering and compositing
Creation date
15 Jan 2015
Personal project based on "Gare des Guillemins" railway station, designed by the great spanish architect Santiago Calatrava : Modeling, texturing, shading, lighting, rendering and compositing
Creation date
05 Dec 2014
VRay test :
Softwares used : 3dsMax, VRay, Photoshop, After Effects.
Modeling, texturing, shading, lighting, rendering and compositing
Creation date
27 Mar 2015
Concept art, modeling, shading, lighting, rendering and compositing
Creation date
01 Jan 2014
Concept art, modeling, sculpting, shading, lighting, rendering and compositing
Creation date
05 May 2014
Concept art, modeling, sculpting, shading, lighting, rendering and compositing
Creation date
03 Jan 2014
Particle Flow, Fume FX simulation
Creation date
13 Jan 2014
Particle Flow, Fume FX simulation
Creation date
24 Jan 2014
Concept art, modeling, texturing, shading, lighting, rendering and compositing
Creation date
02 Mar 2012
Animating, texturing, shading, lighting, rendering and compositing
Creation date
14 May 2013
Research and Development : Crowd simulation with Massive Prime, Rendering with 3DLight : Complete Massive agent development, Simulation and rendering with 3Dlight, Compositing
Creation date
03 Nov 2012
Shading, lighting, rendering and compositing
Creation date
16 Sep 2012
Modeling, sculpting, shading, lighting, rendering and compositing
Creation date
13 Mar 2013
Layout, texturing, shading, lighting, rendering and compositing
Creation date
16 Apr 2013
Layout, texturing, shading, lighting, rendering and compositing
Creation date
15 Apr 2013
Texturing, shading, lighting, rendering and compositing
Creation date
15 Apr 2013
Lighting, rendering and compositing
Creation date
17 May 2012
Lighting, rendering and compositing
Creation date
15 May 2012
Modeling, texturing and shading
Creation date
12 Oct 2011
Breakdown at 01:32 00:06 Shot 1 : 3d modeling, texturing and Animating with 3dsmax and Vray ParticleFlow/RealFlow rain and water dripping simulation Compositing and coloring with After Effects 00:10 Shot 2 : 2d matte painting with photoshop, shooting man over green screen Compositing, 2.5D animating and coloring with After Effect, disintegration made with Trapcode Form 00:15 Shot 3 : 2D matte painting for the street and 3D matte painting for interior, Glass explosion with 3dsmax and scripts.